Entertainment Design students at ArtCenter choose between specialized tracks in Concept, Animation, or Game Design.

Our Concept track blends and expands upon the illustration and industrial design disciplines. Students receive a rigorous education in drawing, rendering, model building, sculpting and the use of 3D digital tools. Students studying Animation will develop specialties in character animation, storyboarding, modeling, lighting, or art direction. Students in the Game Design track learn to create and convey game concepts for multiple platforms through prototyping and storytelling. Our program develops students as animators, artists, performers, storytellers and designers, equipping them with a wide and deep skillset that delves into design theory, game development, dramatic performance, and both traditional and digital drawing and painting.

Concept Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Perspective 1 3
Analytical Anatomy 3
Animal Anatomy 3
Concept 1 2
How Things Work 2
TERM 2
Art of Research 3
Lighting Fundamentals 3
Figure Painting 3
Painting 1 3
Story Design 3
Intro to 3D 3
TERM 3
3rd Term Review 0
Intro to Modernism 3
Advanced Perspective 3
Rendering and Lighting 2
Painting 2 3
Concept 2 3
Clay Modeling 3
TERM 4
Film type course OR
     History of Cinema
3
Storyboarding 3
Concept 3 3
Advanced 3D 3
Stylization 3
Costume Design 3
TERM 5
Light & Color 3
Painting 3 3
Stylization 2 3
Vehicles and Props 3
Character 1 3
Color Theory 3
TERM 6
6th Term Review 0
Anatomy & Psych of Perception 3
Character 2 3
Design Adaptation 3
Character 2 3
TERM 7
Business 101 3
Art Direction 1 3
Dramatic Narrative 3
Originality in Design 3
TERM 8
Advanced Entertainment Design 3
Art Direction 2 3
Entertainment Senior Projects 3
ADDITIONAL REQUIREMENTS
Studio Electives 2
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any Humanities, Social Sciences, Science & Technology OR Business & Professional Practice elective course 9
TOTAL
Total Required Units 144

Animation Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Vis Comm Fundamentals 1 3
2D 1 Fundamentals 3
Concept Art 1 3
Figure Drawing & Anatomy 1 2
CG 1 Fundamentals 2
TERM 2
Art of Research 3
2D 2 Mechanics 1 3
Concept Art 2 3
Figure Drawing & Anatomy 2 3
CG 2 Mechanics 1 3
Story 1 3
TERM 3
3rd Term Review 0
Intro to Modernism 3
Layout 1 3
2D 3 Mechanics 2 3
Modeling 1 3
CG 3 Mechanics 2 3
Short Prep 3
TERM 4
Performance as Art 3
2D 4 Acting 1 3
Modeling 2 3
CG 4 Acting 1 3
Shorts 1 3
Lighting 1 3
TERM 5
Design History of Comic Animation 3
Figure Drawing & Anatomy 3 3
2D 5 Acting 2 3
CG 5 Acting 2 3
Story 2 OR Layout 2 3
Shorts 2-1 3
TERM 6
6th Term Review 0
Concept Art 3 Thesis 3
Story 3 Thesis 3
Modeling 3 OR Lighting 2 3
Shorts 2-2 3
Theory of Structure 3
Film type course OR History of Cinema 3
TERM 7
Business 101 3
Assets Thesis 3
Layout 3 Thesis 3
Human Factors & Design Psychology 3
TERM 8
Animation Thesis 2
Lighting 3 Thesis 3
Edit Thesis 3
Additional Requirements
Studio Electives 0
Humanities & Sciences Electives:
Humanities 0
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any Humanities, Social Sciences, Science & Technology OR Business & Professional Practice elective course 3
TOTAL
Total Required Units 144

Game Design Track

TERM 1
Game = Software 3
Game Production 1 3
Persuasive Sketching 1 OR Perspective 1 3
Game Art Fundamentals 3
Writing Studio OR Writing Studio: Intensive 3
TERM 2
Game Development 1 (2D Prototyping) 3
Persuasive Sketching 2 OR Perspective 2 3
Modeling 1 3
Art of Research 3
TERM 3
3rd Term Review 0
Game Design Fundamentals 3
Player Experience & Usability Testing 3
User Interface Design 3
Intro to Modernism 3
Intro to Transmedia Design 3
TERM 4
Game Development 2 (3D Prototyping) 3
Advanced Game Design 3
History of Game Design 3
TERM 5
Game Development 3 (Advanced) 3
Theory of Structure 3
Advanced Game-Writing Studio 3
TERM 6
6th Term Review 0
Game Design Documents 3
Game Audio 3
Anatomy & Psychology of Perfection 3
TERM 7
Advanced Game Project 1 3
Game Production 2 3
TERM 8
Advanced Game Project 2 3
Business & Management of Games 3
ADDITIONAL REQUIREMENTS
Studio Electives 24
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 6
TOTAL
Total Required Units 120

You’re trying to master a new skill every term—from construction and perspective drawing one term to anatomy and knowing all the muscles of the human body the next term.

Liam MacDonald Entertainment Design Student