Entertainment Design students at ArtCenter choose between specialized tracks in Concept, Animation, or Game Design.

Our Concept track blends and expands upon the illustration and industrial design disciplines. Students receive a rigorous education in drawing, rendering, model building, sculpting and the use of 3D digital tools. Students studying Animation will develop specialties in character animation, storyboarding, modeling, lighting, or art direction. Students in the Game Design track learn to create and convey game concepts for multiple platforms through prototyping and storytelling. Our program develops students as animators, artists, performers, storytellers and designers, equipping them with a wide and deep skillset that delves into design theory, game development, dramatic performance, and both traditional and digital drawing and painting.

Curriculum is subject to change.

Animation Track

TERM 1
H&S Literature–type courses 3
Writing Studio OR Writing Studio: Intensive 3
Viscom Fundamentals 1 3
2D 1 Fundamentals 3
Concept Art 1 3
Figure Drawing & Anatomy 1 2
CG 1 Fundamentals 2
TERM 2
Art of Research 3
Story 1 3
2D 2 Mechanics 1 3
Concept Art 2 3
Figure Drawing & Anatomy 2 3
CG 2 Mechanics 1 3
TERM 3
Intro to Modernism 3
3rd Term Portfolio Review 0
Layout 1 3
2D 3 Mechanics 2 3
Shorts Prep 3
CG 3 Mechanics 2 3
Modeling 1 3
TERM 4
Performance as Art 3
2D 4 Acting 1 3
Shorts 1 3
Lighting 1 3
CG 4 Acting 1 3
Modeling 2 3
TERM 5
Design History of Comic Animation 3
5th Term Portfolio Review 0
Story 2 OR Layout 2 3
2D 5 Acting 2 3
Figure Drawing & Anatomy 3 3
Shorts 2-1 3
CG 5 Acting 2 3
TERM 6
H&S Film–type course OR History of Cinema 3
Theory of Structure 3
Story 3 Thesis 3
Concept Art 3 Thesis 3
Shorts 2-2 3
Modeling 3 OR Lighting 2 3
TERM 7
H&S Creative Writing–type courses 3
Human Factors & Design Psychology 3
Business 101 3
Layout 3 Thesis 3
Assets Thesis 3
TERM 8
Animation Thesis 2
Edit Thesis 3
Lighting 3 Thesis 3
Additional Requirements
Humanities & Sciences Electives:
Humanities 0
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 3
Studio Electives 0
TOTAL
Total Required Units 144

Concept Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Perspective 1 3
Analytical Anatomy 3
Animal Anatomy 3
Concept 1 2
How Things Work 2
TERM 2
H&S Creative Writing–type courses 3
Art of Research 3
Lighting Fundamentals 3
Figure Painting 2
Painting 1 2
Graphic Concepts for Entertainment 3
Intro to 3D 3
TERM 3
Intro to Modernism 3
3rd Term Portfolio Review 0
Advanced Perspective 3
Rendering and Lighting 3
Painting 2 2
Concept 2 3
Clay Modeling 3
TERM 4
H&S Film type course OR History of Fashion OR History of Cinema 3
Storyboarding 3
Concept 3 3
Advanced 3D 3
Stylization 1 3
Costume Design 3
TERM 5
Light & Color 3
Painting 3 3
Stylization 2 3
Vehicles and Props 3
Character 1 3
Color Theory 3
TERM 6
Anatomy & Psychology of Perception 3
6th Term Portfolio Review 0
Character 2 3
Design Adaptation 3
Entertainment Graphics 3
TERM 7
Business 101 3
Art Direction 1 3
Originality in Design 3
Dramatic Narrative 3
TERM 8
Advanced Entertainment Design 3
Art Direction 2 3
Senior Show 3
ADDITIONAL REQUIREMENTS
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 9
Studio Electives 2
TOTAL
Total Required Units 144

Game Design Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Game is Software 3
Game Production 1 3
How Things Work (Game Edition) 3
Graphic Design & Games 3
TERM 2
Art of Research 3
Game Development 1 (2D Prototyping) 3
Game Design Fundamentals 3
Game Art Fundamentals 3
TERM 3
Intro to Transmedia Design 3
Intro to Modernism 3
3rd Term Portfolio Review 0
Game Development 2 (3D Prototyping) 3
Modeling 1 3
Storytelling for Games 3
TERM 4
History of Gaming 3
Player Experience & Usability Testing 3
Mathematics, Economics and Games 3
TERM 5
Theory of Structure 3
Game Development 3 (Advanced Prototyping) 3
TERM 6
Anatomy & Psychology of Perception 3
Game Design Documents 3
Game Audio 3
6th Term Portfolio Review 0
TERM 7
Individual Game Project 3
Advanced Game Project 1 (TDS) 3
TERM 8
Game Production 2 3
Advanced Game Project 2 (TDS) 3
Portfolio and Career Preparation 3
ADDITIONAL REQUIREMENTS
Humanities & Sciences electives:
Humanities 6
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 9
Studio Electives (Game Design or Screenwriting courses) 15
TOTAL
Total Required Units 120

You’re trying to master a new skill every term—from construction and perspective drawing one term to anatomy and knowing all the muscles of the human body the next term.

Liam MacDonald Entertainment Design Student