Entertainment Design students at ArtCenter choose between specialized tracks in Concept, Animation, or Game Design.

Our Concept track blends and expands upon the illustration and industrial design disciplines. Students receive a rigorous education in drawing, rendering, model building, sculpting and the use of 3D digital tools. Students studying Animation will develop specialties in character animation, storyboarding, modeling, lighting, or art direction. Students in the Game Design track learn to create and convey game concepts for multiple platforms through prototyping and storytelling. Our program develops students as animators, artists, performers, storytellers and designers, equipping them with a wide and deep skillset that delves into design theory, game development, dramatic performance, and both traditional and digital drawing and painting.

Curriculum is subject to change.

For students entering Fall 2025 and Spring 2026

Animation Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Perspective 3
2D 1 Fundamentals 3
Concept Art 1 3
Figure Drawing & Anatomy 1 3
CG 1 Fundamentals 3
TERM 2
Art of Research 3
Storyboard 1 3
2D 2 Mechanics 1 3
Concept Art 2 3
CG 2 Mechanics 1 3
Previz 1 3
TERM 3
Intro to Modernism 3
3rd Term Portfolio Review 0
2D 3 Mechanics 2 3
Shorts Prep 3
CG 3 Mechanics 2 3
Modeling 1 3
Lighting 1 3
TERM 4
Literature 3
Performance as Art 3
Shorts 1-1 3
Animation electives 6
TERM 5
Design History of Comic Animation 3
5th Term Portfolio Review 0
Shorts 1-2 3
Capstone Preproduction 1 3
Animation electives 3
TERM 6
Film Courses 3
Capstone Preproduction 2 3
Capstone Preproduction 3 3
Animation electives 3
TERM 7
Creative Writing Courses 6
Business 101 OR Business, Entrepreneurship or Professional Practices course 3
Portfolio 1 3
Capstone Production 1 3
TERM 8
Portfolio 2 3
Capstone Production 2 3
Capstone Production 3 3
Entertainment Design Industry 3
Grad Show Prep for Entertainment Design 0
Additional Requirements
Humanities & Sciences Electives:
Humanities 0
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 3
TOTAL
Total H&S units 42
Total Studio units 90
Total Required Units 132

Concept Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Perspective 1 3
Human Anatomy 3
Visual Structure 3
Rendering and Lighting 3
TERM 2
Art of Research 3
Lighting Fundamentals 3
Digital Painting 3
Concept Design Fundamentals 3
Dynamic Character Drawing 3
Drawing with Style 3
TERM 3
History of Fashion 3
Intro to 3D 3
Advanced Perspective 3
Costume Design 3
Concept Development 3
Character Design 3
TERM 4
How Things Work 3
Animal Anatomy 3
Architectural Design 3
4th Term Review 0
Vehicles and Props 3
Designing with Color and Light 3
Originality in Design 3
TERM 5
Creative Writing  3
Light and Color 3
World Building 3
Production Design 3
Entertainment Design 1 3
Advanced Digital Painting 3
TERM 6
Film 3
6th Term Portfolio Review 0
Entertainment Design 2 3
TERM 7
Entertainment Design 3 3
Portfolio/Senior Project 1 3
TERM 8
Entertainment Design Industry 3
Portfolio/Senior Project 2 3
8th Term Portfolio Review 0
Grad Show Prep for Entertainment Design 0
ADDITIONAL REQUIREMENTS
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 6
Any of the above 6
Studio Electives 6
TOTAL
Total H&S units 42
Total Studio units 90
Total Required Units 132

Game Design Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Game is Software 3
Creative Problem Solving 3
Game Design Fundamentals 1 3
Media That Matters 3
TERM 2
Art of Research 3
Game Development 1 3
Visual Design and Games 3
Intro to Transmedia Design 3
Game Design Fundamentals 2 3
TERM 3
Narrative Strategies 3
How Things Work 3
Game Art Fundamentals 3
3rd Term Portfolio Review 0
Game Development 2 (3D Prototyping) 3
Game Design Fundamentals 3 3
TERM 4
Game Design Challenges 3
Storytelling for Games 3
User Experience for Games 3
Level Design 1 3
Game Development 3 (Intermediate Prototyping) 3
TERM 5
Level Design 2 3
World Building 3
Game Development 4 (Adv Prototyping) 3
Immersive Design and the Science of Feedback 3
Alternative Controllers 3
TERM 6
Transmedia IP Creation 3
6th Term Portfolio Review 0
Games as a Service 3
Prototyping Innovative Game Mechanics 3
TERM 7
Game Concept Development 3
Individual Game Project 3
TERM 8
Portfolio and Career Preparation 3
Grad Show Preparation 0
Advanced Game Project 3
ADDITIONAL REQUIREMENTS
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 21
Studio Electives 6
TOTAL
Total H&S units 42
Total Studio units 90
Total Required Units 132

You’re trying to master a new skill every term—from construction and perspective drawing one term to anatomy and knowing all the muscles of the human body the next term.

Liam MacDonald Entertainment Design Student